ID 指针(ID Pointer)
ID指针模式旨在将主要数据(一个对象)与其访问器/权限分离。这种模式可以用于几个不同的方向:
- 为共享对象提供可转让(转移)的功能(例如,利用
TransferCap
权限更改共享对象的 “owner” 字段) - 将动态数据与静态数据分开(例如,单个 NFT 及其作品集的信息)
- 避免不必要的类型链接(以及见证的要求)(例如,流动性池中的 LP 代币)
English Version
ID Pointer is a technique that separates the main data (an object) and its accessors / capabilities by linking the latter to the original. There's a few different directions in which this pattern can be used:
- issuing transferable capabilities for shared objects (for example, a TransferCap that changes 'owner' field of a shared object)
- splitting dynamic data and static (for example, an NFT and its Collection information)
- avoiding unnecessary type linking (and witness requirement) in generic applications (LP token for a LiquidityPool)
/// 在这个例子中将实现一个简单的`Lock`和`Key`的机制(锁和钥匙)
/// `Lock<T>`是一个共享对象可以包含任意对象,`Key`是一个被拥有的对象,
/// 需要`Key`才能访问`Lock`的内容
/// This example implements a simple `Lock` and `Key` mechanics
/// on Sui where `Lock<T>` is a shared object that can contain any object,
/// and `Key` is an owned object which is required to get access to the
/// contents of the lock.
///
/// `Key`通过`ID`字段与`Lock`相关联。这样的检查允许链下发现目标,同时将动态可转让的功能与“静态”内容分离。
/// 另一个好处是目标资产始终可以被发现,而其`Key`可以被包装到另一个对象中(例如,市场列表)。
/// `Key` is linked to its `Lock` using an `ID` field. This check allows
/// off-chain discovery of the target as well as splits the dynamic
/// transferable capability and the 'static' contents. Another benefit of
/// this approach is that the target asset is always discoverable while its
/// `Key` can be wrapped into another object (eg a marketplace listing).
module examples::lock_and_key {
use sui::object::{Self, ID, UID};
use sui::transfer;
use sui::tx_context::{Self, TxContext};
use std::option::{Self, Option};
/// 错误码 0: `Lock`为空
/// Lock is empty, nothing to take.
const ELockIsEmpty: u64 = 0;
/// 错误码 1: `Lock`与`Key`不匹配
/// Key does not match the Lock.
const EKeyMismatch: u64 = 1;
/// 错误码 2: `Lock`已被使用
/// Lock already contains something.
const ELockIsFull: u64 = 2;
/// `Lock`容器可以存放任意内容
/// Lock that stores any content inside it.
struct Lock<T: store + key> has key {
id: UID,
locked: Option<T>
}
/// `Key`对象伴随`Lock`一同生成,它是可以变更所有权的,同时可以打开`Lock`
/// A key that is created with a Lock; is transferable
/// and contains all the needed information to open the Lock.
struct Key<phantom T: store + key> has key, store {
id: UID,
for: ID,
}
/// 返回`Key`对象所对应的`Lock`对象的ID
/// Returns an ID of a Lock for a given Key.
public fun key_for<T: store + key>(key: &Key<T>): ID {
key.for
}
/// 在`Lock`中保存一些内容并设置为共享对象。生成对应的`Key`对象。
/// 例如我们可以利用`Lock`保存一些SUI代币
/// Lock some content inside a shared object. A Key is created and is
/// sent to the transaction sender. For example, we could turn the
/// lock into a treasure chest by locking some `Coin<SUI>` inside.
///
/// 交易发送者获得`Key`
/// Sender gets the `Key` to this `Lock`.
public entry fun create<T: store + key>(obj: T, ctx: &mut TxContext) {
let id = object::new(ctx);
let for = object::uid_to_inner(&id);
transfer::share_object(Lock<T> {
id,
locked: option::some(obj),
});
transfer::transfer(Key<T> {
for,
id: object::new(ctx)
}, tx_context::sender(ctx));
}
/// 将某种对象锁在`Lock`中,当`Key`不匹配或者`Lock`中已经保存了内容时报错。
/// Lock something inside a shared object using a Key. Aborts if
/// lock is not empty or if key doesn't match the lock.
public entry fun lock<T: store + key>(
obj: T,
lock: &mut Lock<T>,
key: &Key<T>,
) {
assert!(option::is_none(&lock.locked), ELockIsFull);
assert!(&key.for == object::borrow_id(lock), EKeyMismatch);
option::fill(&mut lock.locked, obj);
}
/// 利用`Key`解锁`Lock`并获得保存的对象。
/// 当`Key`不匹配或者`Lock`中无内容时报错。
/// Unlock the Lock with a Key and access its contents.
/// Can only be called if both conditions are met:
/// - key matches the lock
/// - lock is not empty
public fun unlock<T: store + key>(
lock: &mut Lock<T>,
key: &Key<T>,
): T {
assert!(option::is_some(&lock.locked), ELockIsEmpty);
assert!(&key.for == object::borrow_id(lock), EKeyMismatch);
option::extract(&mut lock.locked)
}
/// 利用`Key`解锁`Lock`并获得保存的对象, 将保存的对象转移给交易发起者
/// Unlock the Lock and transfer its contents to the transaction sender.
public fun take<T: store + key>(
lock: &mut Lock<T>,
key: &Key<T>,
ctx: &mut TxContext,
) {
transfer::public_transfer(unlock(lock, key), tx_context::sender(ctx))
}
}
ID 指针模式被应用于以下例子中: